Unofficial fan tool · Launch week 2026

Graveyard Keeper 2 Autopsy Calculator

Pick a corpse’s starting skulls, toggle organs & embalming, and get a coarse White / Red skull estimate for burial vs zombie prep.

Skull planner

Starting corpse
Extractions
Hard organ outcomes (if extracted)

GK2: each hard organ randomly destroys 2 skull values. Pick the outcome you observed or are planning for.

Embalming (optional)

Estimated result

— White
— Red
— Net (W−R)

    Launch week estimate, verify in-game. Numbers clamped at ≥0.

    Rules table (editable later)

    Live data loads from data/rules.json. Swap deltas without rewriting JS when authoritative numbers drop.

    ActionΔ WhiteΔ RedNotes

    FAQ

    Is this official?

    No. Fan-made, unaffiliated with Lazy Bear Games / the publishers. Game assets and names belong to their owners.

    Why don’t the numbers always match my save?

    GK2 launched recently; public guides give directional effects (e.g. Blood/Fat remove Red; hard organs destroy 2 skull values) but not a fully datamined formula. Treat this as a planner, then confirm on the autopsy table.

    Burial vs zombie — what’s the difference?

    White skulls drive burial / graveyard quality. For resurrection, Red skulls map to zombie perks (per early guides). Pick your goal so the advice line matches the path.

    What should I extract first?

    Early GK2 guidance: remove Dark Organs first if present, then free Blood & Fat for burial cleanup. Avoid Flesh / Bone / Skin on bodies you plan to bury.

    How do I update the formula?

    Edit data/rules.json and redeploy. The UI rebuilds from that file.

    Guides & internal links